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Missile Command

Arcade
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Developer: Atari, Inc.

Missile Command pits players behind a crosshair to defend six cities from waves of incoming ballistic missiles and warheads. With limited anti-missiles and a shrinking arsenal, each launch demands quick aiming and strategic placement of defensive explosions to protect population centers. The arcade original blends frantic, fast-paced shooting with tense resource management, escalating into unforgettable high-score runs as destruction spreads. Its stark vector-like explosions, punishing difficulty, and atmospheric warning sirens made it an emblem of early arcades; perfect for short, focused sessions that reward pattern recognition, split-second timing, and resilient nerves.

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